So how exactly are people updating their maps? Am I just supposed to remove the undulations from the cliff ground or are there some entities people are adding to block the rocket?
What do you mean? People just stopped abusing the downspike? What other feedback can you give me for future versions? I thought the general consensus was that it was a bad map.
Got a playtest in today and made some changes.
b4
revisions and repairs
- moved secondary cliffs and added connecting path to corresponding main cliff
detailing
- converted to nighttime for better rocket visibility
tf2maps download
Forgot to compile with the correct arena logic. Oh well, have a version change.
b3
revisions and repairs
- fixed missing arena logic
- fixed some overlays not showing for real
tf2maps download
I don't really know of a better place to post this, but I have recently hit b2 of my dodgeball map and I'd like to submit it to you guys to play. It is a standard size map set on a pair of clifftops, with an additional pair in between them off to the side for jumpers to try and reach for a...
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