D
Dyils
Guest
Hello,
I've been playing in Panda Community TF2 #1 for the last few weeks and as I advance in level, I began noticing some flaws in the leveling system.
You crit more often the more attribute points you spent in crit, that's fine. But as players get higher and higher in level they start killing the whole enemy team with a single rocket. The reason for that is that nobody levels lifeforce. And the reason nobody levels lifeforce is because it's useless. It works like an overheal, in other words it's temporary and it doesn't even last you till you get to the enemy base. If leveling lifeforce increased your max HP permanently, not just for a few seconds, I believe the server would be way more balanced.
Personally I'd level about 10-20 points in lifeforce and the rest I would split evenly in crit and dexterity. But the way it is right now, there's no way anyone would spend points on lifeforce.
That is often a problem for light classes, such as the sniper, scout and spy. People get one shotted way too often by arrows or sniper shots that aren't even headshots. Often even by simple melee attacks. Getting one shotted while at 50 hp while my Dead Ringer is activated shouldn't be possible (Dead Ringer reduces damage taken by 90%)
As far as I know, 1 attribute point spent in Lifeforce = 8 hp overheal, so 20 points = 160 hp overheal. If the max HP increase was permanent that could be an issue. A heavy walking around with 460 hp or a scout with nearly 300 is a bit too much. I'd suggest lowering the HP gained per point to about 6, meaning 20 points = 120 HP and in return, you should make the HP gained permanent, instead of an overheal. That should balance things out imo.
I suppose that could also help with the the grenade spamming and spawn killing issue, that some people are complaining about. You live longer = got more time to run to a locker or to one of the higher floors of your base. Changing the player clip, as suggested in a different topic, is not a solution. It is a complication and a potential deal braker. I hope you don't do that.
I believe I understand the issues most players have, since I'm one of those regular players. Personally though, the spawn killing and grenade spamming is not an issue for me. I'm dealing with it quite well. That said, I hope you consider my suggestion. I strongly recommend that you do.
P.S I forgot to add, the leveling system needs a reset option. I wanna be able to respec if I suddenly don't like my choices or they are not appropriate for the class I'm going to play. That would be very nice.
I've been playing in Panda Community TF2 #1 for the last few weeks and as I advance in level, I began noticing some flaws in the leveling system.
You crit more often the more attribute points you spent in crit, that's fine. But as players get higher and higher in level they start killing the whole enemy team with a single rocket. The reason for that is that nobody levels lifeforce. And the reason nobody levels lifeforce is because it's useless. It works like an overheal, in other words it's temporary and it doesn't even last you till you get to the enemy base. If leveling lifeforce increased your max HP permanently, not just for a few seconds, I believe the server would be way more balanced.
Personally I'd level about 10-20 points in lifeforce and the rest I would split evenly in crit and dexterity. But the way it is right now, there's no way anyone would spend points on lifeforce.
That is often a problem for light classes, such as the sniper, scout and spy. People get one shotted way too often by arrows or sniper shots that aren't even headshots. Often even by simple melee attacks. Getting one shotted while at 50 hp while my Dead Ringer is activated shouldn't be possible (Dead Ringer reduces damage taken by 90%)
As far as I know, 1 attribute point spent in Lifeforce = 8 hp overheal, so 20 points = 160 hp overheal. If the max HP increase was permanent that could be an issue. A heavy walking around with 460 hp or a scout with nearly 300 is a bit too much. I'd suggest lowering the HP gained per point to about 6, meaning 20 points = 120 HP and in return, you should make the HP gained permanent, instead of an overheal. That should balance things out imo.
I suppose that could also help with the the grenade spamming and spawn killing issue, that some people are complaining about. You live longer = got more time to run to a locker or to one of the higher floors of your base. Changing the player clip, as suggested in a different topic, is not a solution. It is a complication and a potential deal braker. I hope you don't do that.
I believe I understand the issues most players have, since I'm one of those regular players. Personally though, the spawn killing and grenade spamming is not an issue for me. I'm dealing with it quite well. That said, I hope you consider my suggestion. I strongly recommend that you do.
P.S I forgot to add, the leveling system needs a reset option. I wanna be able to respec if I suddenly don't like my choices or they are not appropriate for the class I'm going to play. That would be very nice.